

.. _sphx_glr_tutorial_03_figures_exercises:

Do it yourself
~~~~~~~~~~~~~~



.. raw:: html

    <div class="sphx-glr-thumbnails">

.. thumbnail-parent-div-open

.. raw:: html

    <div class="sphx-glr-thumbcontainer" tooltip="Take a look at the different display options offered by the add_mesh method.">

.. only:: html

  .. image:: /tutorial/03_figures/exercises/images/thumb/sphx_glr_a_display_options_thumb.png
    :alt:

  :ref:`sphx_glr_tutorial_03_figures_exercises_a_display_options.py`

.. raw:: html

      <div class="sphx-glr-thumbnail-title">Display Options</div>
    </div>


.. raw:: html

    <div class="sphx-glr-thumbcontainer" tooltip="Control aspects of the rendered mesh&#x27;s lighting such as Ambient, Diffuse, and Specular. These options only work if the lighting argument to add_mesh is True (it&#x27;s True by default).">

.. only:: html

  .. image:: /tutorial/03_figures/exercises/images/thumb/sphx_glr_b_lighting_mesh_thumb.png
    :alt:

  :ref:`sphx_glr_tutorial_03_figures_exercises_b_lighting_mesh.py`

.. raw:: html

      <div class="sphx-glr-thumbnail-title">Lighting Properties</div>
    </div>


.. raw:: html

    <div class="sphx-glr-thumbcontainer" tooltip="Eye-Dome Lighting (EDL) is a non-photorealistic, image-based shading technique designed to improve depth perception in scientific visualization images. To learn more, please see `this blog post`_.">

.. only:: html

  .. image:: /tutorial/03_figures/exercises/images/thumb/sphx_glr_c_edl_thumb.png
    :alt:

  :ref:`sphx_glr_tutorial_03_figures_exercises_c_edl.py`

.. raw:: html

      <div class="sphx-glr-thumbnail-title">Eye Dome Lighting</div>
    </div>


.. thumbnail-parent-div-close

.. raw:: html

    </div>


.. toctree::
   :hidden:

   /tutorial/03_figures/exercises/a_display_options
   /tutorial/03_figures/exercises/b_lighting_mesh
   /tutorial/03_figures/exercises/c_edl

